By Ryan Richardson · Published 8 October 2026
A kill-rule system exists on paper, with a stated threshold and an age gate, and still seems to be killing good creative, keeping bad creative alive, or producing decisions that don't hold up when checked later.
Apply the age gate per ad, not per campaign. Record the spend multiple at the moment of every kill and check the distribution monthly; a median below roughly two times target means the rule is being overridden, not followed. Before reading any sudden drop as fatigue, check whether a budget change, a targeting change, or a conversion-event change happened in the last seventy-two hours. Build the kill threshold from trailing day-one order value, never lifetime value, so the number reflects what this week's cash can actually support.
Pull your last month of kill decisions and check the spend-at-kill multiple against your stated target for each one. If the median sits below roughly two times target, the stated rule and the actual behaviour have already diverged. Check your newest ad's age against the campaign's launch date, not its own; a mismatch here means the age gate is being applied at the wrong level.
| Claim | Value | Source |
|---|---|---|
| The four specific ways kill rules go wrong | age floor applied to the whole campaign instead of each ad; killing on noise; mistaking a learning reset for fatigue; pricing the threshold off lifetime value instead of day-one value | THE BOOK FULL.md Piece 18, line 2020 |
| What a median spend-at-kill below the target multiple indicates | flinching rather than testing | THE BOOK FULL.md Piece 18, line 2007 |